Resident Evil 4 Strategy Guide
Secrets GAMEPLAY SECRETS Free Punisher Pistol The merchant will eventually sell you the Punisher pistol, a powerful gun that can shoot bullets through enemies (letting you hit two enemies with one bullet). It's definitely worth the money to spend on it, but you can also get it for free. During part one of the first chapter, you'll come across a barn.
Scattered around the barn are a number of blue medallions, along with a note explaining these medallions. If you shoot down eleven or more medallions, return to the merchant and he'll reward you with the Punisher pistol, absolutely free.
Look at your map for the locations of the fifteen medallions—only seven are in the first area, and you won't be able to find the other eight until you enter the graveyard, later in the chapter. Free Shotgun You can actually get the Shotgun very early in the game, and totally free of cost. During the first part of the first chapter, you'll enter a village that's swarming with not-zombies.
There are three main buildings in this area, and you'll find the free Shotgun on the second floor of the northeast building. Free Broken Butterfly At the beginning of chapter four, you can backtrack a bit with Ashley and get the Broken Butterfly pistol for free. From the start of the chapter, head west through the hall that goes by the merchant. Continue west through the next room to return to the room with the dropped cage. The area is refilled with not-zombies, but you can easily run by them to go through the doorway to the south, exiting back to the series of halls just south of the hedge maze. As soon as you enter this area, do not move.
There are two insects clinging to the ceiling, and you can take them out with a single rifle blow if you spot them before they spot you. One of them just south of the doorway, and the second insect is to the west, around the small corner to the north. With these two dead, continue out to the main hall. If you check your map, you'll see a locked door to the north. Run there with Ashley and she can piggyback up and over the wall, unlocking the door for you.
Inside this room you'll find a number of free items, including the Broken Butterfly. Hidden Treasures Throughout the many areas of Resident Evil 4 are scattered treasures. You can find these treasures and sell them to the merchant for a large profit, giving you cash with which to buy new weapons, weapon upgrades, and more. Finding these treasures can be somewhat tricky, and while the merchant does sell a treasure map, paying for stuff still sucks. Luckily for you, we've bought the treasure maps for you, and have them here for your viewing pleasure. Click for larger view (more coming soon) Free Ammo for Upgrades You can automatically refill the ammo in your gun simply by upgrading the capacity of the weapon. If you're out of rounds for a particular weapon (like the Broken Butterfly) but want more rounds to shoot, just pay to upgrade the capacity and the merchant will automatically fill your gun with ammo!
UNLOCKABLES Reward How to Earn Mercenaries mini-game Complete the game on Normal difficulty. Assignment Ada mini-game Complete the game on Normal difficulty. Ada Wong (Mercenaries) Earn a 4 star rating on the Pueblo map. Clip paint studio serial number. Albert Wesker (Mercenaries) Earn a 4 star rating on the Waterworld map. Hunk (Mercenaries) Earn a 4 star rating on the Island Commando map. Jack Krauser (Mercenaries) Earn a 4 star rating on the Castle map.
Infinite Rocket Launcher (in shop) Complete the game on Normal difficulty. Matilda (in shop) Complete the game on Normal difficulty. Chicago Typewriter (in shop) Complete the Assignment Ada mini-game.
Hand Cannon (in shop) Earn a 5 star ranking with every character in the Mercenaries mini-game.
Walkthrough CHAPTER 2:: PART 1 There are a couple of items scattered around the building you're in, along with a save point. You can continue the mission by heading southeast, or you can jump back into a boat and ride over to the merchant's new roost, in an alcove to the northeast. There are a couple of items you can find around the merchant's hideout, and you can find even more if you push around the large boxes. You can even get onto the roof of the merchant's hut and drop through a hole to land next to the merchant, behind his counter with a free item for you.
When you're done bugging the merchant, head back to the eastern beach and go through the door to the next area. Almost immediately as you enter the new area, you'll be approached by two not-zombies, and one of them is sporting a new head. Take them out quickly (the rifle works well if you're quick) by targeting the parasites, and then continue across the dam. You'll have to jump over a number of gaps to reach the north side of the riverbank. Head to the northeast corner of the area and equip your rifle to snipe down the one not-zombie sitting in a small hut, and then climb down the rope to the level below. On the east end of the area, the path ends next to the flowing river. Shoot the chains that are holding up the nearby crate and it'll fall into the water, giving you something to jump across to reach the other side.
On the middle dock, there's a jewel you can shoot out of one of the rafters before you shoot down two more crates to jump across to the south dock. Climb up the ladder on the south dock and pull the lever to open up the passage to the cave. With the opening of the passage comes a new mob of not-zombies that rush out as you jump back to the center dock.
When they come, turn around and jump back over to the south dock before taking aim at the enemies. As they hop across the crates, take shots at them with your pistol—if you get good shots, it'll take just one bullet to knock one of the not-zombies into the water. Clear them out, and jump back to the center dock to head through the cave under the waterfall. At the end of the cave is a large door with an item in the center. Grab the Round Insignia and head through the two doors to enter a larger cavern.
Hop in the boat that's in the cavern and Leon will drive back to a previous cavern with a merchant and a save point. Head up the stairs to the north and climb the ladder to the next area. In the barrels nearby is a green herb that you should definitely grab right away, because as you step through the gate to the left you'll be confronted by one monster enemy—El Gigante. Luckily, El Gigante takes care of the villagers nearby, leaving just Leon as opposition. In order to take down the monster, you'll first have to damage him with your weapons, forcing the giant to kneel down and the parasite inside him to pop out.
Walkthrough For Resident Evil 4
Once El Gigante is on his knees, run up to him and press the action button to vault up on top of him. As Leon jumps onto the back of the monster, take note of the button that flashes at the bottom of your screen, and mash the button to slice away at the parasite. You'll need to drop the monster to his knees at least two times (or three, depending on how well you mash the slice button). The hard part of the fight is in convincing El Gigante to fall. It takes a lot of ammo dumped into his flesh to fell him, and getting shots isn't always terrifically easy. Equip your shotgun, and start taking notes. When the fight starts, your best bet is to just run away from the monster.
You can safely run around the monster in circles, though he'll keep up with your pace, preventing you from ever getting behind him. So while you're not really accomplishing anything by running away, you are successfully stalling him. After just a while, the white dog that you freed from a beartrap at the beginning of the game (you did free him, right?) jumps out to help you. As El Gigante chases after the dog, stand back and take shots at him with the shotgun or rifle (or even with grenades). You'll have a chance to deal some good damage, though El Gigante won't chase after the dog forever.
El Gigante has a few attacks for you, as well. Occassionally, he'll uproot a tree from the ground and wield it as a club. When he does this, your best chance is to stand still and let him approach you. El Gigante will swing the tree and, at the last second, a pair of buttons will appear at the bottom of the screen (usually the shoulder buttons).
Quickly press the buttons and you'll dodge the attack, giving you a chance to get off one shotgun blast before running away again. Other attacks in the monster's repertoire include a charging shoulder ram attack, and a boulder that he tosses. The shoulder ram attack can be pretty easily avoided simply by running around El Gigante, though if you stop to take aim at the monster and see that he's about to attack (he'll roar, and then drop his head between his legs) you'll need to know how to avoid it. The event is much like the tree attack—just press the right buttons at the righ time (again, usually the shoulder buttons) and you'll avoid the strike. The boulder that El Gigante throws your way can be avoided pretty easily, simply by stepping out of the way or by running around him.
Of course, El Gigante has a number of attacks he'll execute if you get too close to him (so don't). Essentially, you'll end up running away from El Gigante, using a quick turn to aim and shoot him once or twice before running off again. When the dog starts distracting the monster, take the opportunity to get in some free shots (or reload your gun) and prepare yourself for his counter-attacks. Once the monster falls to his knees, vault on top of him with the action button and slice away at his parasite. Sooner or later, the beast will die.
Start heading westward, towards the church. After crossing over the rickety wooden walkways, stop before walking up to the church and equip your rifle. If you look just ahead, you'll see the glowing eyes of a wolf. Shoot the wolf once with your rifle and then quickly swap over to your shotgun. Two wolves will come at you, but you'll be able to take care of them easily with the shotgun in hand. When the two are dead, continue up the hill and watch out for a third wolf (it can also be sniped if you're careful).
Resident Evil 4 Strategy Guide Ps2
Head into the church (unlock the door with the Round Insignia) and turn left through the doorway. There's a narrow hall that leads to a ladder. Climb the ladder to the upper level of the church and you'll soon find out that a gate is locked.
To circumvent the gate, look out towards the center of the church and jump across the gap to land on the chandelier. As the chandelier swings forward, jump again to cross the gap. On the other side of the church's upper level is a control panel for the lights. Using the control panel, you can rotate three lights.
The goal is to match the lights' patterns so that when they merge they perfectly overlay with the colored image that already exists. Rotate the red light so that the small keyhole on the perimeter is pointing down. Rotate the green light so that the keyhole is pointing left. Rotate the blue light so that the keyhole is pointing right. When you've got the three lights in the correct position, combine them to open up the gate on the south side of the church. Open up the door beyond the raised gate and you'll finally meet up with Ashley. Get her to follow you and head towards the ladder that leads back down to the floor level (you'll have to catch her at the bottom of the ladder).
As you step out into the main church hall, the level will end.